The Mother - The cult leader of The Following and The Faceless, she is the source of the immunity to the infected.One of them eventually approches Crane and gives information to him about the immunity. The Faceless - The high-ranking members of the cult.Bilal - One of the survivors and quartermaster living in the Countryside. ![]() He informs the players about the Buggy's location and is also encountered towards the end of the game. Among the first of the survivors encountered in the Countryside. Kaan - The main antagonist of the game, leader of the Bandits and Rais's Men.Ezgi - Another survivor living in the Countryside, and the daughter of Jasir.Jasir - One of the survivors living in the Countryside.Desperate for Antizin, she contacts Crane via radio and keeps any received information in mind. Lena - Medical resident from the Tower.Kyle Crane - The main protagonist of the game.In order to gain information about the immunity and gaining the cult's trust, he must assist the survivors living out in the Countryside. With Antizin needed, Crane decides to go investigate and heads out to the countryside. Protagonist Kyle Crane learns about a cultist group successfully controlling the Harran virus and living in the Countryside, Harran's outback outside the infection-filled quarantined city of Harran. Take the wheel of a fully customizable dirt buggy, smear your tires with zombie blood, and experience Dying Light’s creative brutality in high gear. Gain the trust of the locals and infiltrate a centuries-old cult that hides a dangerous secret. Leave the urban area behind and explore a dangerous countryside packed with mysterious characters, deadly new weapons, and unexpected quests. Take in the warning, hunker down, and finish the campaign of Dying Light: The Following."Experience the untold chapter of Kyle Crane’s story set in a vast region outside the city of Harran. This entrance is clear and leads straight to the top of the lighthouse.Īt the door, the developers will notify you that the end of The Following’s story is upon you. Climb to one of the upper windows that is open. The windows that lead inside are head to dead ends with locked doors. When you arrive at the lighthouse, start climbing up the outside of it. Climb or grapple down to your buggy and drive to the lighthouse. The Faceless points you to where the leader of the gang of Rais’ men is, along with the remaining vials. The door on the left is open for you to enter. The final shipping-crate-like container has your man on the inside. Work your way to the north end of the granary. Men up high will take you out quickly if you aren’t behind cover. Watch out for vantage points above, especially a nearby tower. Make use of cover and guns to take out the thugs. Grapple onto the cat walk of the granary and begin the fight up to the top of the silos. If you have the access military access card you get from Jasir shortly after the side quest “ Drought,” you can open the crate and collect the Military Experimental Brake Part, a level six brake part for your buggy. ![]() Note: Just south of the granary is a short railroad track with an open train car on it, surrounded by zombies.
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