Tomb Raider II (USA) Rev 0: Music work and levels load. Tomb Raider (USA) Rev 6: No music, level doesn't load. Tomb Raider (USA) Rev 5: No music, level doesn't load. ![]() Tomb Raider (USA) Rev 4: No music, level doesn't load. Tomb Raider (USA) Rev 3: No music, level doesn't load. Tomb Raider (USA) Rev 2: No music, level doesn't load. Tomb Raider (USA) Rev 1: No music, level doesn't load. Tomb Raider (USA) Rev 0: Music work and levels load. ![]() Ok i've done more testing to figure out wich revision worked or not. Knowing what causes the TR missing tracks problem might be of help also for other multi-track games with the same issue, like Air Combat (also this game plays perfectly on POPS but with no musics). Knowing what causes the TR missing tracks problem might be of help also for other multi-track games with the same issue, like Air Combat (also this game plays perfectly on POPS but with no I was checking Tomb Raider games and I have a question for you (and any other that might have experience in this) about the first 2 games if you also tested those ones. If there won't be any other solution I'll do some tries. So they're playable using the old game fixes but no music tracks.Ī work-around would be to base these portings on the 1.0 version of the games if possible. Unfortunately, TR 1 unfinished buisness and TR2 the Golden Mask ports are based on newer revisions of the games apparently. I'm asking 'cause it would be great to have every TR working on POPS, since with your the last revelation patch, also the "times" porting works perfectly. But the missing music tracks problem remains (no musics or Lara advices in Lara's home that are also tracks). This is solvable with the old POPStarter game fixes I attached. There's also a issue that makes the games (from 1.1 versions onward) to freeze before any level loading screen. Maybe bin files should be merged in some specific way on the 1.1 rev for some absurd reason? Do you have any idea why?įor example, TR 1.0 and 1.1 versions should be pratically the exact same, aside for one level file that has a slightly different size. ![]() However in newer revs of both games, music tracks cannot be played. I usually use OPLM to name games VCDs with theyr ID as prefix, download the cover arts, then I shorten the VCD names, create ELFs and rename cover arts I was checking Tomb Raider games and I have a question for you (and any other that might have experience in this) about the first 2 games if you also tested those ones.īoth TR 1 and TR 2 in their 1.0 USA version work flawlessly on POPStarter, no need of anything. Keep in mind that VCD names must be the same as ELFs (just with VCD extension), and also games folders into _common/POPSĪs for cover arts to work with apps/elf, you need to name each cover art as the elf (extension included). A text file named: conf_apps.cfg for listing the games ELFs as apps. OPL partition with APPS folder to where store the ELFs ( POPSTARTER.ELF renamed as the game's VCDs, don't touch the extension) and ART folder if you wan cover artsĤ. _common\POPS (a POPS folder into _common partition): here you put POPS.ELF and IOPRP252.IMG this folder works as on USB/SMB, so also game's folder (where VMCs are created) will be here as eventual IGR textures, patches and trojan you'd want to useģ. _.POPS partition (up to 128GB): to where store your VCDs (you can also create more partitions if running out of space, like _.POPS1, _.POPS2, etc. Click to expand.In short if you use official OPL builds (so listing Ps1/POPS games as apps):ġ.
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